A TextFragment describes an optionally kerned piece of text that shares the same font, font size and other properties.
Its items are either glyph objects of the font or numeric values describing kerning information. All returned measurement values are in text space units. If the items or the style are changed, the clear_cache has to be called. Otherwise the measurements may not be correct!
The items of a text fragment may be frozen to indicate that the fragment is potentially used multiple times.
The rectangle with the bottom left corner (#x_min, y_min) and the top right corner (#x_max, y_max) describes the minimum bounding box of the whole text fragment and is usually not equal to the box (0, 0)-(#width, height).
The items (glyphs and kerning values) of the text fragment.
The style to be applied.
Only the following properties are used:
Public Class Methods
Creates a new TextFragment object for the given text, shapes it and returns it.
The needed style of the text fragment can either be specified by the
style argument or via the
options (in which case
a new Style object is created). Regardless
of the way, the resulting style object needs at least the font set.
Public Instance Methods
Clears all cached values.
This method needs to be called if the fragment's items or attributes are changed!
Draws the text onto the canvas at the given position.
This method is the main styled text drawing facility and therefore some optimizations are done:
The text is drawn using HexaPDF::Content;:Canvas#show_glyphs_only which means that the text matrix is not updated. Therefore the caller must not rely on it!
All text style properties mentioned in the description of style are set except if
ignore_text_propertiesis set to
true. Note that this only applies to style properties that directly affect text drawing, so, for example, underlays/overlays and underlining/strikeout is always done.
The caller should set
trueif the graphics state hasn't been changed. This is the case, for example, if the last thing drawn was a text fragment with the same style.
It is assumed that the text matrix is not rotated, skewed, etc. so that setting the text position can be done using the optimal method.
The maximum y-coordinate of any item.
The minimum y-coordinate of any item.
The height of the text fragment.
It is calculated as the difference of the maximum of the
values and the minimum of the
y_min values of the items.
However, the text rise value is also taken into account so that the
baseline is always inside the bounds. For example, if a
large negative text rise value is used, the baseline will be equal to the
top boundary; if a large positive value is used, it will be equal to the
Returns the vertical alignment inside a line which is always :text for text fragments.
See Line for details.
The width of the text fragment.
It is the sum of the widths of its items and is calculated by using the algorithm presented in PDF1.7 s9.4.4. By using kerning values as the first and/or last items, the text contained in the fragment may spill over the left and/or right boundary.
The maximum x-coordinate of the last glyph.
The minimum x-coordinate of the first glyph.
The maximum y-coordinate, calculated using the scaled ascender of the font.
The minimum y-coordinate, calculated using the scaled descender of the font.